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Three enemy designs for Glitchnap’s game Sentree. I also asked Iwein Reimerink to animate the Hero!

“Snow Leopard”

Sentree_snow_leopard

“Sandworm”

Sentree_sandworm

“Croc”

Sentree_croc

“Hero”

sentree_hero_idle

sentree_hero_grow

Process images of the main character and two enemies for Glitchnap’s game Sentree.

“Hero process & color ideas”

Sentree_hero_process

“Troll sketches”

Sentree_trolls_sketches

“Troll design”

Sentree_troll_process

“Vulture process”

Sentree_vulture_process

I’m currently working on Glitchnap’s new game Sentree, together with 3D artist Erwin Kho and sound designer Martin Kvale. I’m creating the concept art, while Erwin turns it into 3D low poly art for the game. I’ll be posting more sketches and art soon via Twitter and my website, but here are some first images :)

“Hero & Antlers”

Sentree_Hero&Antlers

“Hero concept with cape”

Sentree_Hero_sketch

“Antlers concept sketches”

Sentree_Antlers_sketch

“Logo”

Sentree_title

“3D low poly models by Erwin”

Sentree_3DHero&Antlers_Erwin

“Frog enemy”

Sentree_frog