Working on our real-life sandbox game Mimicry was both a treat and a challenge. Creating textures is different from the 2D work I’m used to. For me it’s something of a mystery what textures will do in a 3D environment. Furthermore the game world is projected on real sand, so it was challenging to find the right colors and trying to get a bright world that feels and looks playful. For our first prototype I believe we achieved just that :)
You can see my happy face on the photo. Playing with sand and seeing the terrain change in real-time is awesome!

“Artist impression”


“Texture concepts”

“Happy photo”

Photography and 3D modeling by Niki Smit.

All artwork © Monobanda 2011